I was responsible for the modelling, texturing and lighting of Letmathe Station, a reusable tunnel spline asset, a river dam building and a spline asset. I updated existing foliage to meet our art style, implemented baked lighting to all tunnels across the route as well as at Hagen Station.
I edited all of our foliage by updating the winter textures and adjusting the shader in UE4 so certain foliage can appear dead when the game is set to autumn.
I used 3DSMax to model Letmathe Station and a combination of Photoshop and Quixel Suite to create all the textures. I then created several decals to apply to the station which helps to achieve its worn down look. These decals needed a special shader, which I created, to work with our unique weather system.
Once the route was built, I set up all levels with tunnels as well as Hagen station to have baked lighting.
Note: Hagen Station was modelled/textured by another member of the team. Level was built by other members of the team.